Section 10

The Solitary Year

One House rides the full year alone. The same Ordeals fall, the same Decrees are proclaimed, the same Market opens - and your Gala score is weighed against a winning House at a crowded table.

The year ends after

Who rides with you

A true solitary year, weighed against the Gala benchmark.

Choose your House

The shape of the year

8 turns in each season you play, each one a Journey, a Path and a single Duty.

  1. Spring

    Turns 1–8

  2. Summer

    Turns 9–16

  3. Autumn

    Turns 17–24

  4. Winter

    Turns 25–32

Turn schedule - provisional interpretation

Standings

  • Steward of the Gate0+ · The year was survived. The chest, however, remembers little of you.
  • Benefactor of the Vale8+ · A creditable year. Your House would be seated well at the Gala.
  • Pillar of Evergreen14+ · A strong year - the equal of a winning House at a crowded table.
  • Crown-Favoured20+ · Extraordinary. The Charity chest overflows and the Crown takes note.

House ruling - not printed source

The realm you ride through

The same passage, the same cards and the same Market as a crowded table - only the seats beside you are empty.

The Evergreen passage board, its thirty-two spaces circling the castle
  • Proving card artworkProving
  • Ordeal card artworkOrdeal
  • Decree card artworkDecree
  • Market card artworkMarket

Ride against another House

A shared solitary year: two or more Houses each ride their own year, on their own board, and set their Gala scores side by side at the end. Nothing of a year in progress is shared.

Paused years

Every solitary year keeps itself on this device as you play, so you can close the app at any moment and continue exactly where you stopped: same seats, same Crowns, same hidden Gems.

No year is waiting yet.