The herald's gate
Summon the Houses
Seal an invitation of your own, or present a code at the gate. Each noble plays from their own device, seats are held for reconnects, and the state of the table is kept by the Crown - not by any one player.
At one device instead? Set the table for pass-and-play.
The herald is opening a guest session for this device. The buttons wake as soon as it is ready - usually a moment.
Seal an invitation
You will host: you choose the table's length and begin the year.
Youngest chooses first
Turn order follows age when the year begins.
Only a hash of the PIN is kept. It is never shown to other players and never sent back to any device.
Present a code
Six letters from the host's invitation.
Returning to a table you have already joined? Enter the same code on this device and your seat, House and hidden Charity chest come back exactly as you left them.
