The herald's gate

Summon the Houses

Seal an invitation of your own, or present a code at the gate. Each noble plays from their own device, seats are held for reconnects, and the state of the table is kept by the Crown - not by any one player.

At one device instead? Set the table for pass-and-play.

The herald is opening a guest session for this device. The buttons wake as soon as it is ready - usually a moment.

Seal an invitation

You will host: you choose the table's length and begin the year.

Youngest chooses first

Turn order follows age when the year begins.

Only a hash of the PIN is kept. It is never shown to other players and never sent back to any device.

Present a code

Six letters from the host's invitation.

Returning to a table you have already joined? Enter the same code on this device and your seat, House and hidden Charity chest come back exactly as you left them.